- HOW TO USE SWEETFX WITH WATCH DOGS HOW TO
- HOW TO USE SWEETFX WITH WATCH DOGS DRIVERS
- HOW TO USE SWEETFX WITH WATCH DOGS SOFTWARE
To cope with the missing Antialiasing I set the SMAA on in the MasterEffect.h. Ok, my rough configuration outside of the shaders are: having Anisotropic filtering on and Antialiasing off (interferes with the shader pack)(I am using the Nvidia Inspector btw). What I love is that I can modify the MasterEffect.h in realtime and get the changes in the game. I did all the configuration in the "MasterEffect.h", which has to be in the Ryzom main folder when you followed the instructions in the starting post. It's up to the user to enable/customize or not a shader. HeliosDoubleSix vignette (cool vignette approach!)Ĭolor Hue FX (like Sin CIty but more intelligent shader Image grain (not working so well, ENB timer != ReShade timers) Godrays (currently using a fixed point, so no sun detection)
Haarm Peter Duiker tonemapping (Watch Dogs) Splitscreen, disables all features for right screen halfĭepth Buffer Output, useful for video/image editingĬolormod.asi colorcontrols (originally a GTASA mod) PS: sorry for the remaining mistakes, it's been a while since I last wrote in English. The pictures are taken in png, and stored in the same directory as ReSahde. If a message appears in the top-left corner (about shader compilation, without error) then ReShade is working !įeel free to post your own screenshots/settings )ĭefault screen capture key is Prnt Screen. Otherwise you'll risk spending a lot of time loading the game, depending on the impact of the shader on your system.
Remark : Set enabled at 0 to launch the game without any shaders. Where 0圆D is the ASCII code for the activation key. Some effects make the UI unusable, you can set a key to enable/disable ReShade. Some shaders don't have any presets, or won't render correctly without tweaks. My screens were taken with only Masto DOF and Curve (contrast enhancing) on. Note : If you want to use ReSahde with other games, rename the dll following this :Įdit ReShade.fx enable/disable/tweak the shaders. Idem with Reshade64.dll if your client is 64bit.Ĭopy the content of MasterEffect ReBorn 1.0.340 directory, from MasterEffect archive, to the game directory. If your client (game, not OS) is in 32bit, copy Reshade32.dll in the game directory (where client_ryzom_rd.exe is) and rename it opengl32.dll if you set Ryzom to render with OpenGL or d3d9.dll for D3D render. Try enabling it again after chosing the shaders, to see if there is any incompability.
HOW TO USE SWEETFX WITH WATCH DOGS HOW TO
Read this post on neogaf on how to use SweetFx with MasterEffect's DOF.ĭisable all antialisaing, in-game or provided by drivers/tools/etc. It doesn't have SMAA, but propose some nice shaders like DOF. MasterEffect Reborn is a shadersuite, like SweetFx. The DirectX runtime, which probably are already installed:ĭownload the latest version of MasterEffect Reborn.
HOW TO USE SWEETFX WITH WATCH DOGS SOFTWARE
The only main software requirement are the Visual C++ 2012 Redistributable and
HOW TO USE SWEETFX WITH WATCH DOGS DRIVERS
It is recommended to update your graphics card drivers to latest version. If you want to use it with OpenGL games, your video card needs to have support ReShade requires a computer with Windows Vista or higher.